Jun 27, 2005, 07:54 PM // 19:54
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#81
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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I actually like the idea of having Lornar's there. not as a rushing point, but as a challenge.
It is kinda cool that you can proceed linearly as far as you want then go back and try the Pass, trying it intermittently. Getting to the Forge through Lornar's at lvl 14 or so with a similar party would be quite an accomplishment. In my opinion, its a nice break from the rigid timeline of the game itself.
So, the feeling of self-accomplishment would be there and the effect on the game community would still be ab-so-lute-ly nothing.
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Jun 27, 2005, 07:59 PM // 19:59
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#82
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Algren Cole
It affects me...and everyone else playing. Rushers are the reason we have people later in the game that have absolutely no idea what they are doing. Rushers are the reason PUGs suck...they make it possible for low level players that haven't taken the time to figure out how to use their character to be further ahead in the game than they should be....I saw a lvl10 Mo/Me LFG for The Wilds last night....as if he'd even be remotely usefull.
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Your logic is flawed. I have a 9th Mo/W in Ice Caves of Sorrow. I have played the hell outta this game since the betas, and if you think I don't know what I am doing with my lowbie monk you are mistaken. After playing 350+ hours as a Ranger and thriving, playing a healer monk is simple: watch health bars, apply various heals where needed, use sprint to get outta dodge when all the mobs invariably go after me.
Yes, if someone was brand new at the game and got rushed to Droknars, I can see it sucking to get into a group with them. I am willing to bet that most people that HAVE gotten rushed have been through the game at least once, if not a few times, and just don't feel like doing all the same missions yet again.
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Jun 27, 2005, 08:00 PM // 20:00
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#83
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Ascalonian Squire
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Ok, pretty simple. Don't group with extremely low levels or people that act immature. They shouldn't affect your play at all. Thats all on you, not them.
I'm shocked that this 'discussion' which in reality is a big whine session has gotten this far. Get over it. Follow above rules, don't keep bumping this thread. It was started to say 'hey, good job runner.' Lets not beat a dead horse.
Thanks
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Jun 27, 2005, 08:04 PM // 20:04
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#84
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Wilds Pathfinder
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Quote:
Originally Posted by salja Wachi
seems to be sour grapes to me Dax is just one of those who neesd to talk about something negative it seems.
it affects him in no way at all but he continues to puch the issue.
truly amazing
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I like the game, so I'm sorry if I'm critical of things that cheapen it for people (not just myself) who want to play without feeling like they have exploit to get a good game experience. Feel free to disagree with me.
For the record I'm pro-farming, pro-roleplaying, pro-balanced PvP and anything that improves the community and economy.
Seems to me glossing over most of these threads alot of people are mad about something or another, it's not me
...but I've let go.
Last edited by Dax; Jun 27, 2005 at 08:06 PM // 20:06..
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Jun 27, 2005, 08:10 PM // 20:10
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#85
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Frost Gate Guardian
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I too like the idea of the pass, but feel a character should have to survive the pass to make it through. There would still people people who fought their way through, perhaps with a 50-50 spilt of new characters to finished ones. It's the fact that only one guy needs to make it through for the group to be ported that I think is cheezy.
Too much Cheeze in a game makes the over all game unenjoyable.
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Jun 27, 2005, 08:11 PM // 20:11
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#86
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New York
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Quote:
Originally Posted by Algren Cole
It affects me...and everyone else playing. Rushers are the reason we have people later in the game that have absolutely no idea what they are doing. Rushers are the reason PUGs suck...they make it possible for low level players that haven't taken the time to figure out how to use their character to be further ahead in the game than they should be....I saw a lvl10 Mo/Me LFG for The Wilds last night....as if he'd even be remotely usefull.
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Unfortunately, this may be true. I never party with characters far below my level to avoid this problem.
Also unfortunate is the fact that without a party "kick" system in place, noobs can leech every mission in the game and arrive at the Forge as unenlightened as the low levels who were rushed there.
There's many reasons for the problems with PUGs. Closing the Pass will not cure them all.
And yes, Dax is just whining at this point and reveling in the attention this thread is getting, so I will feed into his ego no more.
I just disagree with his belief that this is an exploit.
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Jun 27, 2005, 08:16 PM // 20:16
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#87
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Pre-Searing Cadet
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Quick note/point of order/piece of evidence. In the Northern Wall mission (where you run out and see the Char and retreat back to the wall) the game specifically points out via an popup that if one of the team makes it through alive everyone gets credit. This would indicate that Anet put the "porting" there on purpose (perhaps to build teamwork "we'll block, you run for the exit!" since some characters move faster than others (my necro and mesmer move a heck of a lot faster than my friend's warrior does).
In a game where death only incurs a death penalty and most missions are about team building (bringing the proper mix of skills as a whole vs the individual) the porting just allows a different avenue for the players who really don't want to barrel through the opposition.
Just a thought,
Wolfhound
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Jun 27, 2005, 08:41 PM // 20:41
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#88
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Wilds Pathfinder
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Quote:
Originally Posted by smitty-gw
And yes, Dax is just whining at this point and reveling in the attention this thread is getting, so I will feed into his ego no more.
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You just did ...lol I think we all need to move on. If it bothers you that much just ignore this thread. I don't respond to 90% of the threads because I just don't care.
You need to work on your flaming that was pretty weak.
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Jun 27, 2005, 08:44 PM // 20:44
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#89
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Frost Gate Guardian
Join Date: Jun 2005
Profession: N/Mo
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Quote:
So to me, it's pretty much a run to get armor.. which you don't need until you get there anyway.
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For me it's not about getting uber armor early in the game... it's about saving gold that is spent on intermediary armor upgrades over and over again.
I tend to carry three sets of armor that I switch to for different situations, because my Nec/Mo's role in PvE groups changes frequently. This becomes really expensive, and so I tend to just upgrade the chest pieces and let the other ones slide. Buying or crafting all of the materials for a Nec primary for two to three sets, on top of the actual armor costs, simply isn't affordable with the income and drops from regular playing, and those materials don't drop nearly as often as the materials for my warrior primary do.
And then there's the costs of dye... I'm not going through the entire game with default colored armor, thank you very much. And then let's not forget the runes which don't always salvage. The whole armor upgrade process is very expensive if one carries more than one set of armor. Personally I've never had more than 7k gold on hand at any one time, and the biggest reason is incremental armor upgrading.
So I've begun to consider being run to Droknar's now, just to get it on the map. Yet even if I get run to Droknar's, there's no way I'll be able to get the armor once I get there... but at least it will be on the map so that when I do eventually gather up enough materials and gold, I can go there and get it and be done with it until the day that I can start looking at the 15k armor sets, which is a long way away.
Quote:
There are skill quests along the way in the towns before Drok
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True... but for some of the classes, like death magic, many of those skill quests are way late in the game, or can only be found by capturing them for bosses in missions... and please god don't make me run that mission for the umpteenth time just to get that skill. It sucks finding out that the one mission with that bonus that took like five or more tries is where the boss is... and then there was one mission that I did with henchies just to capture a skill, and the stupid Necro boss was so freaking hard to find - had to do the mission 8 times through before actually getting the skill.
On that night if I could've gone back in time, I'd have gladly paid someone to take me to Draknors to get the skill instead, believe me.
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Jun 27, 2005, 10:51 PM // 22:51
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#90
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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I made an E/Me, jumped to Post-Searing at level 2, mass invited everyone in Ascalon Dis 1, two people joined and I asked them if they would run me to The Perch They agreed, but we only made it to the mission past Yak's Bend when I had to go. Hes lvl 5 now, so if anyone wants to run him the rest of the way to the perch for free and then run to droknar's forge for 7k or so, I'de be pretty happy ^^
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Jun 28, 2005, 10:18 AM // 10:18
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#91
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Academy Page
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I don't believe that A.Net will allow Droknar's rushing to continue in an unvarnished form.
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Jun 28, 2005, 12:16 PM // 12:16
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#92
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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I've finished the game so I have been to Droknar's. I dont even use Droknars armor. I use Oasis armor. Infused of course...duh.
One of my other characters is a Monk... that Monk only has a armor class of 60 using Droknars tatoos... sooooo I realised that if I can survive with my Monk with only 60ac then I can survive with my Necro at only 60ac... and you know what? 60ac works just fine for me. No need for me to spend $$$ on 70ac armor. Ill just save up & buy some pretty 15k or whatever.
What does my ac have to do with this discussion? Nothing much save for that fact that I am trying to point out a person DOES NOT NEED Droknar's armor to still be effective. My Necro owns with only Oasis 60ac armor. Woohoo Droknar's is 70ac! BFD Just use your brain a bit more & quit relying so much on you uber armor & you survive for just as long if not longer.
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Jun 28, 2005, 04:00 PM // 16:00
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#93
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Frost Gate Guardian
Join Date: May 2005
Location: San Antonio, TX
Guild: Xen of Onslaught [XoO] - www.xoohq.com
Profession: W/E
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This thread hit on a whole bunch of points...
Yes there are good people offering taxi services. Yes there are scammers... to me a happy medium is pay half at Snake's Dance and the other half at Droknar's Forge. If your runner can make it to Snake's Dance they can make it to the Forge. The hardest part is the end of the 2nd wurm area in Lormar's (where a big group of Grawl are with degen spells).
Is this an exploit? Is it not? No, not all games are linear and if a player can make their way through this path then they gain access to the area. It doesn't give them any skills found in the jungle or desert, it doesn't automatically 'exploit' and giving them things they don't have to go earn later. If ANet thought this was 'an exploit' and closed it then the 'exploiters' would just look for the second fastest path and use it. Price would probably go from 4-5k to 20-30k (you'd run them from say Ascalon City through to Sanctum Cay, do the mission, run them through the desert, do the 3 missions [pretty easy to do the missions with 3 passengers and 3 good players], then tell them how to ascend and be done with it). Instead of 15-40 minutes you're looking at probably 3-4 hours.
Can a L10 be of any use in a mission like 'The Wilds'? Sure it can, especially a healer. Your energy doesn't go up with level, you start off with your base amount of energy and go from there. Your heals are based on your attrributes, sure by L10 they aren't going to have 15 divine favor and 16 healing but they can have enough that through smart play they'll be a much better healer than a L20 who doesn't understand what spells to use when. My L13 ranger led a PUG through Elona's Reach. It did take me 30 minutes or so to get 5 people to join me and believe but tactics and strategy are much more important than equipment or levels in the PvE game.
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Jun 28, 2005, 05:17 PM // 17:17
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#94
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Frost Gate Guardian
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Graka Ekieron ran me and 4 other people through last night. VERY quick, VERY professional, and a VERY fair price. Thanks again Graka.
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Jun 28, 2005, 05:27 PM // 17:27
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#95
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Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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rushers are useless ... not because you may know or not know what your doing ... its the fact that now your a level 9 in a level 20 area. I give you congrats for beating the Dreadnoughts Drift ... oh wait ... betch was dragged ... I too am a beta but now not only have you skipped the rest of the game (skills at quarrel falls and henge) ... but you are now a sore thumb.
I am sure you have a good guild, and alotta friends to comfort your needs of power levelling, and thats good, because you will need it. Frankly I wont party with a non 20 ... if i do ... im soloing. But who really cares ... if your level 9 and in ice caves ... then your there for your own levelling, not to party with others im sure.
*smacks head on keyboard and asks the lord why we talk about this .... in fact why do i be tempted to respond, ack ... please tie my fingers up*
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Jun 28, 2005, 05:38 PM // 17:38
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#96
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by zidane888
Hah i know Geo stigma. He gave me a sup vigor 3 days into release for basically free: good fella.
PS: having races with my guild buddies to the forge is a blast! Try it.
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Geo is my guild leader! He's an awesome guy.
Quote:
Originally Posted by Algren Cole
It affects me...and everyone else playing. Rushers are the reason we have people later in the game that have absolutely no idea what they are doing. Rushers are the reason PUGs suck...they make it possible for low level players that haven't taken the time to figure out how to use their character to be further ahead in the game than they should be....I saw a lvl10 Mo/Me LFG for The Wilds last night....as if he'd even be remotely usefull.
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If I can afford the rush to Droknars, and if I can afford the armor, then obviously I've been through the game at least some distance already. And for those of us remaking a char (which I'm doing now with my necro for appearance and name reasons), then all the better.
The reason PUGs suck is the same reason they'll always suck. People are idiots. How dare you even try to blame every person that rushes for the fact that some people are flat out stupid.
If someone wants to skip an area for whatever reason, then let them. If you don't want a level 10 Mo/Me in your group, then fine, don't invite him. It's not like I'm seeing a lot of level 10's running around crystal desert LFG'ing.
When I made my first warrior, I got her run to Droknars. That armor and my sword/shield combo turned me into a god in those areas after Beacons but before Amnoon. It was awesome. This doesn't make me a shitty warrior by any means. I know how to play my char. I bring appropriate skills/stats for whatever mission I'm going into.
You just have nothing better to do than bitch and moan about something that has pretty much no impact on you. I'd want a team of 5 rushed people over a team of 5 people who hadn't been rushed to Droknar's.
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Jun 28, 2005, 05:41 PM // 17:41
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#97
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Banned
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Quote:
Originally Posted by toastgodsupreme
If I can afford the rush to Droknars, and if I can afford the armor, then obviously I've been through the game at least some distance already. And for those of us remaking a char (which I'm doing now with my necro for appearance and name reasons), then all the better.
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I had about 40K by the time I made it to Beacons....I could have afforded a drokner run and the armor...and I'm sure others could have as well. It's not the ONLY reason alot of PUGs suck later in the game...but it's a solid contributing factor.
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Jun 28, 2005, 05:45 PM // 17:45
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#98
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Wilds Pathfinder
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Quote:
Originally Posted by Moskel
This thread hit on a whole bunch of points...
Is this an exploit? Is it not? No, not all games are linear and if a player can make their way through this path then they gain access to the area. It doesn't give them any skills found in the jungle or desert, it doesn't automatically 'exploit' and giving them things they don't have to go earn later. If ANet thought this was 'an exploit' and closed it then the 'exploiters' would just look for the second fastest path and use it. Price would probably go from 4-5k to 20-30k (you'd run them from say Ascalon City through to Sanctum Cay, do the mission, run them through the desert, do the 3 missions [pretty easy to do the missions with 3 passengers and 3 good players], then tell them how to ascend and be done with it). Instead of 15-40 minutes you're looking at probably 3-4 hours.
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The exploit is if the lowbie die and the rusher zones them through area to area. It takes no skill to die. If a lowbie can make it through without relying on the high level player just running through and rezzing them at each zone point it's not a exploit.
But I've movied on. I can help it if this thread stays alive
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Jun 28, 2005, 05:46 PM // 17:46
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#99
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Middle-Age-Man
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
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Well there is a super nice lady I have been playing with lately(hmm..that didn't sound just right..) Anyways, she is very kind,funny, and a pure joy to play the game with. She is a level 15. I am going to ask a couple of friends of mine that are level 20's like me to run her to the Forge. It would be a challenge for us as well. I do not see anything wrong with that. I have been wanting to try it for sometime anyways. I got to the Forge the long way. But to try and defeat these higher level monsters by fighting or Running our tails off would be fun. I rather take someone that appreciates our help and our fellowship.
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Jun 28, 2005, 05:49 PM // 17:49
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#100
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Banned
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Quote:
Originally Posted by Old Warrior Dood
Well there is a super nice lady I have been playing with lately(hmm..that didn't sound just right..) Anyways, she is very kind,funny, and a pure joy to play the game with. She is a level 15. I am going to ask a couple of friends of mine that are level 20's like me to run her to the Forge. It would be a challenge for us as well. I do not see anything wrong with that. I have been wanting to try it for sometime anyways. I got to the Forge the long way. But to try and defeat these higher level monsters by fighting or Running our tails off would be fun. I rather take someone that appreciates our help and our fellowship.
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if you need a ranger I'll help.
IGN: Algren Cole
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